![]() The material is set to frontal mapping (with selection), therfore I assume this is the z texture axis. Fully multithreaded, even in material preview. Efficient shading system specifically optimized for ray-tracing. Unlimited Cinema4D NET Render support per one license. >the axis is the texture axis not the object axis, maybe thats your issues? VRay for C4D Features: Full VRay 1.6 core standalone integration into Cinema 4D. Will white then correspond to 0.9 (basically a range mapper)? Lets say I put a reflection glossyness value of 0.9 and load a noise map with walues from 0/0/0 to 255/255/255 and set the mix to 1 I have asked a few times but never got a proper answer: how is the glossiness value calculated with maps and the mixer slider? VRay for C4D Features: Full VRay 1.6 core standalone integration into. Take your renderings to the next level with V-Ray for Cinema 4D. V-Ray offers the fastest rendering technology in the world and has single handedly transformed the architectural and advertising industry. have some issues how to get the really fine grain from machining (without getting antialiasing issues from too fine high res texture)- this should be done with a map in the reflection glossiness i think V-Ray for C4D by LAUBlab brings the power of V-Ray to Cinema 4D. I#m trying to recreate that effect and wanted some feedback (mostly if anisotropic rotation set to 1 and then gradRamp shader is correct) A long time ago you(?) posted a sample scene that looks very similar to this image, unfortunately I cannot find it any longer
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